

But don't treat me if I were some kind of fucking retard who doesn't no shit about games. While it is not fair, and it's disrespectful to those, who like Doom 3, who are fans to it.Īlso, with your logic, every game around and before 2004 are crap, because "there were no standards back then." As I have realized, there were, much more than in 2020. I understand nowadays it is extremely cool and basically allotted in the Doom community to call it shit and throw it in the garbage. Even your so-called, "true opinion" doesn't change the fact that it was successful, highly accepted and still loved by OTHER DOOM FANS. I love it, I consider it a great game, it's part of my childhood. I don't care how you will look down at me because I think Doom 3 is a Doom game. Put down the nostalgia goggles, aggression, and leave the fanboy-ism at the door, mkay? Also learn to quote, you just broke the page, now I see a long scroll bar at the bottom of the screen and can scroll it to the right until I see only the black empty background with nothing else. Yes, standards were different back in 2004, but 2004 =/= 1993 when classic Doom first came out, that truly was a period of time when standards did not exist in this industry.Īnd this argument doesn't make it immune to criticism, sorry to burst your bubble, if it's good it can stand on its own feet and speak for itself without needing defenders. Nice ignorance of objective flaws you've got there buddy, irony is on you, actually. I suppose this want meant to be the reply. Since every old game can be crap in 2020. Not accepting this fact is pure ignorance.ĭoom 3 can be hated, but for REAL reasons. The standards were different back in 2004 and like now. Doom 3 should be taken as a true classic, not as a piece of shit, compared to Eternal/2016. No games are flawless after 15 years or even more.

You don't get that kind of stuff with a product that was in development for a few months, a year, or maybe 2. Of course the ports are better by a long shot since they literally had decades to mature and become what they are nowadays. Look at the classic Doom ports and compare the new Unity remasters. They don't have the time or funds to keep investing into it past a certain point, unless it's e-sports, MOBA, or whatever, which tend to enjoy significantly longer support.įans are much more committed to their own projects and stick to them for MUCH longer. While it certainly is true that many games, remasters, and whatnot are botched nowadays, you're also missing something: Companies make a product to sell it, maybe make some patches for it, and then they eventually move on to the next project. It really seems like a lack of care "they will not notice"
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Why is it so hard for company's who are paid to port these games always fuck it up while fans who do it for free always seem to do it the best This is a purely informative topic for those wondering what changes BFG Edition and 2019 versions are having between them.
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The main reason at least for that is due to how poorly SWF UI handles dynamic switching between PC and Controller UI (wait a moment that is not part of the vanilla, that's part of my own port). PC menu bar, not actually removed, but it's inaccessible. Console, yep no console, recent discovery when I was on the Bethesda forums, the launch argument for the console is not even working Classic DOOM games, I have done a lazy check to the binary of the game and I can still find traces of the Classic DOOM engine in it. Multiplayer, even if you use source ports to access the option none of the maps are loading Now with the new Re-Release of DOOM 3 Which is available on XBOX One, PS4, Nintendo Switch and PC (from ) they manage to remove even more things. As you know DOOM 3 BFG Edition had some elements from the Original DOOM 3 (2004) removed or altered (mainly in ROE in which they removed a whole map setpiece).
